The most basic NPR shaders
Basic toon shader (Eevee)
How this works:
It takes the grey values from the
diffuse BSDF
,Shader to RGB
Turns the data (casting in programming speak) into RGB colors. Without this we cannot change the colors using a color ramp,The
Color Ramp node
remaps the grey values to the color you want,Finally outputs it.
Basic shadeless shader (Eevee)
Method 1:
Note: Your color node may look different. You can change the color picker type in the Preference > Interface > Editors > Color Picker Type
Method 2:
Method 3:
Basic toon shader with texture and alpha (Eevee)
How it works:
This is essentially a masking material.
The texture going into the factor of the
Mix shader
node is a grey value. It determines the mixing factor of shader 1 and shader 2. White color showsShader 2
, black color showsShader 1
The
difference node
(a mix node) compares the original texture tocolor 2
(the color we want to remove when texture do not have alpha channel, black if it has alpha).The
less than node
(a math node) refines the edges of the mask using the threshold value.The
diffuse BSDF node
can be exchanged toEmission shader
for shadeless texture or a more elaborate setup.Remember to change Blend Mode to either
Alpha Clip, Alpha Blend or Alpha Hatch
. Which of these Blend mode you choose will depend on your use case.
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