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The most basic NPR shaders

How this works:
- 1.It takes the grey values from the
diffuse BSDF
, - 2.
Shader to RGB
Turns the data (casting in programming speak) into RGB colors. Without this we cannot change the colors using a color ramp, - 3.The
Color Ramp node
remaps the grey values to the color you want, - 4.Finally outputs it.
Method 1:

Just color
Note: Your color node may look different.
You can change the color picker type in the Preference > Interface > Editors > Color Picker Type
Method 2:

solid emission color
Method 3:

Shadeless texture

How it works:
- 1.This is essentially a masking material.
- 2.The texture going into the factor of the
Mix shader
node is a grey value. It determines the mixing factor of shader 1 and shader 2. White color showsShader 2
, black color showsShader 1
- 3.The
difference node
(a mix node) compares the original texture tocolor 2
(the color we want to remove when texture do not have alpha channel, black if it has alpha). - 4.The
less than node
(a math node) refines the edges of the mask using the threshold value. - 5.The
diffuse BSDF node
can be exchanged toEmission shader
for shadeless texture or a more elaborate setup. - 6.Remember to change Blend Mode to either
Alpha Clip, Alpha Blend or Alpha Hatch
. Which of these Blend mode you choose will depend on your use case.
Last modified 2yr ago