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NPR Wiki
  • NPR tricks
  • Content Guide
  • Outline
    • Black outline
    • Inverse Hull Method
    • Variable Line Thickness On Inverse Hulls
    • Freestyle Mastery (WIP)
  • Shaders
    • Normal Spherizing using Abnormal
    • Manga shader collection
    • The most basic NPR shaders
    • Basic Matcap
    • Maintain falloff with different light hue
    • Reflective Textures
  • Color
    • Display the same color as picked
    • Isolate materials from world color
  • Normal editing
    • Normal Basics
    • Fixing dress edges shading
    • Fixing breast shading
  • Grease Pencil
    • Prevent GP Strokes From Clipping into a mesh
  • PIXEL ART
    • Pixel Art Basics
  • Modeling
    • Detailed curve hair
  • External Links
    • BlenderNPR
    • BEER/Malt wiki
    • Abnormal add-on wiki
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  1. Color

Display the same color as picked

PreviousReflective TexturesNextIsolate materials from world color

Last updated 4 years ago

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Blender's default view transform is set at . Filmic is useful when you have brightness more than 1.0 in RGB. For NPR this will make the viewport displaying a more desaturated color.

To display the same color as picked from the color selector, make sure the view transform is set to .

Doing recursive color picking when texture painting in Blender while in Filmic view transform will cause color to diverge extremely from the initial picked color. Therefore only texture paint in Standard view transform. All color manipulation in the shader editor and the compositor will also behave unpredictably.

Filmic
Standard
Recursive color picking while in Filmic view transform will cause color divergent