> For the complete documentation index, see [llms.txt](https://bnpr.gitbook.io/bnpr/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bnpr.gitbook.io/bnpr/normal-editing/fixing-dress-edges-shading.md).

# Fixing dress edges shading

When shading the edges of a dress with a subdivision modifier using a toon shader, the resulting shading often will look very bad.

![](/files/-MMnmAIUhR2DFdDUB5mQ)

The reason, there is not enough info for the edges to smooth themselves.

You will need to activate "use custom normals" in the subdiv modifier.

![](/files/-MMnnFubkSLdsO1A80ho)

![Select the edges in Abnormal, 2 edge loops to get better coverage](/files/-MMnnwnPwDN5ymlq43pS)

![Slide strength & smooth iterations higher, then click Smooth Selected Normals a few times until the normal indicator no longer moving](/files/-MMnoR59CUbeuV683PaB)

![Now the shading of the outer edges follow closely the inside edge.](/files/-MMnsTIcNOCrQvlJZLw5)
