🔖
NPR Wiki
  • NPR tricks
  • Content Guide
  • Outline
    • Black outline
    • Inverse Hull Method
    • Variable Line Thickness On Inverse Hulls
    • Freestyle Mastery (WIP)
  • Shaders
    • Normal Spherizing using Abnormal
    • Manga shader collection
    • The most basic NPR shaders
    • Basic Matcap
    • Maintain falloff with different light hue
    • Reflective Textures
  • Color
    • Display the same color as picked
    • Isolate materials from world color
  • Normal editing
    • Normal Basics
    • Fixing dress edges shading
    • Fixing breast shading
  • Grease Pencil
    • Prevent GP Strokes From Clipping into a mesh
  • PIXEL ART
    • Pixel Art Basics
  • Modeling
    • Detailed curve hair
  • External Links
    • BlenderNPR
    • BEER/Malt wiki
    • Abnormal add-on wiki
Powered by GitBook
On this page
  • Texture
  • The basic manga shader
  • Advanced manga shaders

Was this helpful?

  1. Shaders

Manga shader collection

Here are some useful manga shader nodes!

PreviousNormal Spherizing using AbnormalNextThe most basic NPR shaders

Last updated 4 years ago

Was this helpful?

Texture

To start, you'll require a texture. You can use a crosshatch seamless texture, but any texture you want will do.

The basic manga shader

As the starting block for your manga shader, you might want to consider if you want your texture to slightly distort with perspective. The distortion is not as noticeable as if you just assigned the texture to a model, but it helps if you want to give a hint of curve to the texture you add to the model. However, certain patterns benefit from having no texture, like scenarios where you'd use an actual pattern or screentone.

It's worth noting, this basic setup's texture does not zoom in along with the camera. So you may need to tweak the texture's size in its assigned Value node.

Advanced manga shaders

In this section, we'll showcase what you can do by tweaking the basic shader. These shader, unlike its basic version, change size when the camera is closer.