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  1. Shaders

Maintain falloff with different light hue

PreviousBasic MatcapNextReflective Textures

Last updated 3 years ago

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When creating a basic toon shader in Eevee if you set your nodes as Diffuse BSDF -> Shader to RGB -> Separate HSV (only taking the Value) -> Colorramp (or other nodes used to clamp shading) your falloff will no longer change size when there is a change in the hue or saturation in the lights.