> For the complete documentation index, see [llms.txt](https://bnpr.gitbook.io/bnpr/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bnpr.gitbook.io/bnpr/shaders/maintain-falloff-with-different-light-hue.md).

# Maintain falloff with different light hue

When creating a basic toon shader in Eevee if you set your nodes as Diffuse BSDF -> Shader to RGB -> Separate HSV (only taking the Value) -> Colorramp (or other nodes used to clamp shading) your falloff will no longer change size when there is a change in the hue or saturation in the lights.

![](/files/04wMDYp9O8e3mkTPDZ9k)

![](/files/1fYPHv7oj1vzT08bG7ME)

![](/files/S0DBy28c8ZY2SUeujZTr)

![](/files/R871VrwgqC79FMDlb3Zm)
