# Isolate materials from world color

In Eevee, there are times you want to preserve the material colors from being affected by the world color. One such case is when you want to change the color of the background and don't want to ruin the value threshold on your character.

By default, in Eevee, changing the world color will affect the hue, value and saturation.

{% hint style="danger" %}
Warning! Flashing gifs ahead.
{% endhint %}

![The value of the diffuse shader is affected here](/files/-MQDWdf34_LejrSIs1gp)

![Change the material type to World. Use this node setup as the world material. Remember to tick "use nodes"](/files/-MQDX0dh08sbz1sA3BGG)

![World color no longer changing your material colors.](/files/-MQDYYfw-69Q__dbAQnN)


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://bnpr.gitbook.io/bnpr/color/isolate-materials-from-world-color.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
