# Normal Direction

![](https://41615504-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MLWFqKsFVFNX8Xy4hqA%2F-MOyaXNkYdGWgNcFQSgS%2F-MOyacHVnx1Ks_yPu4GV%2Fimage.png?alt=media\&token=7180ed1a-7977-4064-84c8-7e11a8babc0a)

#### Flip Normals:

Invert the selected normal vectors.

#### Set Outside/Set Inside:

Recalculate the selected normal vectors outside (Default direction) or inside (Inverted direction). If your object is set to [Flat Shading](https://bnpr.gitbook.io/abnormal-wiki/abnormal-tools/manipulate-normals#set-smooth-shading-set-flat-shading) the loop normals will be split, and if the object is set to [Smooth Shading](https://bnpr.gitbook.io/abnormal-wiki/abnormal-tools/manipulate-normals#set-smooth-shading-set-flat-shading) then the loop normals will be aligned.

#### Reset Vectors:

This option resets the selected normal vectors to the original vectors when you started Abnormal.

{% hint style="danger" %}
For full **destructive** normal reset, please use Blender's default vector reset tool. \
In mesh edit mode, Mesh > Normals > **Reset vectors**
{% endhint %}
