# Normal Direction

![](/files/-MOyacHVnx1Ks_yPu4GV)

#### Flip Normals:

Invert the selected normal vectors.

#### Set Outside/Set Inside:

Recalculate the selected normal vectors outside (Default direction) or inside (Inverted direction). If your object is set to [Flat Shading](https://bnpr.gitbook.io/abnormal-wiki/abnormal-tools/manipulate-normals#set-smooth-shading-set-flat-shading) the loop normals will be split, and if the object is set to [Smooth Shading](https://bnpr.gitbook.io/abnormal-wiki/abnormal-tools/manipulate-normals#set-smooth-shading-set-flat-shading) then the loop normals will be aligned.

#### Reset Vectors:

This option resets the selected normal vectors to the original vectors when you started Abnormal.

{% hint style="danger" %}
For full **destructive** normal reset, please use Blender's default vector reset tool. \
In mesh edit mode, Mesh > Normals > **Reset vectors**
{% endhint %}


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