# NPR Wiki

## NPR Wiki

- [NPR tricks](https://bnpr.gitbook.io/bnpr/master.md): Often NPR (non-photoreal) tips and tricks are lost & burried under long discussion threads. This wiki aims to catalog all of them.
- [Content Guide](https://bnpr.gitbook.io/bnpr/content-guide.md)
- [Black outline](https://bnpr.gitbook.io/bnpr/outline/black-outline.md)
- [Inverse Hull Method](https://bnpr.gitbook.io/bnpr/outline/inverse-hull-method.md): Inverse Hull Method / Backface Culling
- [Variable Line Thickness On Inverse Hulls](https://bnpr.gitbook.io/bnpr/outline/adjusting-line-thickness-on-inverse-hulls.md)
- [Freestyle Mastery (WIP)](https://bnpr.gitbook.io/bnpr/outline/freestyle-mastery.md): A complete look at almost all aspects of freestyle, (the blender version, not the BEER/MALT one) and how to effectively use it. It will go over all the modifiers, properties, and other info.
- [Normal Spherizing using Abnormal](https://bnpr.gitbook.io/bnpr/shaders/toon-shading-nbpr-abnormal-normal-sphering.md): Get your characters toon-shading ready! Cleaner shadows! Cel-Shaded look!
- [Manga shader collection](https://bnpr.gitbook.io/bnpr/shaders/manga-shader-collection.md): Here are some useful manga shader nodes!
- [The most basic NPR shaders](https://bnpr.gitbook.io/bnpr/shaders/the-most-basic-npr-shaders.md)
- [Basic Matcap](https://bnpr.gitbook.io/bnpr/shaders/basic-matcap.md)
- [Maintain falloff with different light hue](https://bnpr.gitbook.io/bnpr/shaders/maintain-falloff-with-different-light-hue.md)
- [Reflective Textures](https://bnpr.gitbook.io/bnpr/shaders/reflective-textures.md): How to use reflections and reflection mapping to add view-dependent effects to materials
- [Display the same color as picked](https://bnpr.gitbook.io/bnpr/color/display-the-same-color-as-picked.md)
- [Isolate materials from world color](https://bnpr.gitbook.io/bnpr/color/isolate-materials-from-world-color.md)
- [Normal Basics](https://bnpr.gitbook.io/bnpr/normal-editing/normal-basics.md): Learn about the different meanings of normals in CG and their uses for stylized modeling and shading.
- [Fixing dress edges shading](https://bnpr.gitbook.io/bnpr/normal-editing/fixing-dress-edges-shading.md)
- [Fixing breast shading](https://bnpr.gitbook.io/bnpr/normal-editing/fixing-breast-shading.md)
- [Prevent GP Strokes From Clipping into a mesh](https://bnpr.gitbook.io/bnpr/grease-pencil/prevent-grease-pencil-strokes-from-clipping-into-a-model.md): Using GP to define a model's facial features? You'll likely run into issues where the GP strokes clip into the mesh. This method should hopefully solve those issue.
- [Pixel Art Basics](https://bnpr.gitbook.io/bnpr/pixel-art/pixel-art-basics.md): How to render a scene as pixel art in Eevee
- [Detailed curve hair](https://bnpr.gitbook.io/bnpr/modeling/detailed-curve-hair.md): Good for wavy/curly hairstyles below Type 1/2
